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Mesh enabler for autocad inventor 2016
Mesh enabler for autocad inventor 2016












mesh enabler for autocad inventor 2016

In this case, you’ll need to use the other Fit Curve Types such as Line, Arc, and Spline to trace the sketch properly. Notice that in this example, it didn’t do a good job at some of these sharp transitions. You can also try using Closed Spline Type, but be aware that the results generated by Closed Spline may not be as accurate as doing it manually. The Spline Fit Curve Type works pretty well. If you want the best results, we recommend using a combination of Line, Arc, and Spline Fit Curve Types to outline your sketch section. Within the sketch, use it to outline the profile with the necessary sketch curves. Right below the Create Mesh Section tool is the Fit Curves to Mesh Section tool.

#Mesh enabler for autocad inventor 2016 manual#

Now that you have a sketch profile to work with, this is where some manual work comes in. Now you’ll see that a new sketch has been created with the section profile in it, ready for you to edit. Then use the manipulators to get the section you want as a sketch profile, and then click OK to finish.

mesh enabler for autocad inventor 2016

Select Create Mesh Section and then click on the mesh body you’d like to use as reference. Under the Sketch drop-down menu, we’ve added 2 new tools. Think of it as a way to reverse engineer a part you downloaded, or a 3D scan you obtained into a solid (BREP) model. Once merged, your original bodies will be given their own color, signifying their own face groups for easier selection.Īnother useful workflow is to create sketch geometry based on sections of your mesh body. Similar to the Combine tool in modeling, you can decide to keep or discard the tool body. If you have multiple mesh bodies you’d like to merge into one, we have a Merge tool that does just that.

mesh enabler for autocad inventor 2016

This will rebuild the model by remeshing and closing any gaps the tool finds, making your model a solid mesh. If the mesh model you are trying to modify is either out of whack and needs a more drastic overhaul, or just have a bunch of openings that you want plug up and turn the model into a closed mesh, then Rebuild as Solid is the tool for you. Select the area of you want to go away and poof, it’ll magically disappear with that area automatically cleaned up. So what if you wanted to remove entire features of a mesh model? Or maybe you want to plug up a hole in a 3D scan? No problem, you can do that with Erase and Fill. Then change the density and get a preview for how it affects your model. Much like how the Remesh tool behaves, select the entire body in the browser or paint over the area you’d like to reduce. If the model still has too many triangles, you can reduce the amount with the Reduce tool. a remeshed version at 40% density (right). Below is another example of an original mesh files (left) vs. Get a preview of what the mesh is going to look like by checking the Preview checkbox before you commit the action. You can play around with density of the triangles, maintain sharp edges and boundary geometry so your model doesn’t get all wonky. The Remesh tool re-meshes the model so that it has a more evenly distributed number of triangles. This is a great time to use the Remesh tool. When you insert mesh data into Fusion, you may find out that there are either way too many unnecessary triangles, or there are triangles that are too narrow, making it difficult to select them with the paintbrush selector. Much of what this mesh environment is intended to provide are tools that allow you to clean up/repair mesh data so that they can be better used downstream. – Fixing a mesh body with Remesh, Reduce, Erase and Fill There are number of key workflows we’d like to highlight, so let’s dive into the details. You can position the mesh, scale it, center and move it to the ground plane with the dialog box. Insert the mesh model you’d like to work on by clicking the Insert Mesh tool. This will take you into the Mesh environment (much like the Sculpt or Base Feature environment). Simply go to the Create drop-down menu and select Create Mesh. This is because much of the MeshMixer technology has been ported over and “Fusion-ified”, making Fusion the first of it’s kind to incorporate mesh-editing functionality as part of a complete product design platform. You can now modify STLs and OBJs right within Fusion 360, without needing to switch over to MeshMixer.














Mesh enabler for autocad inventor 2016